Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. I have received few private messages and some even answered to the thread when the post was very old. If you pick Unyielding with Germanic, Tengri or Aztec, you will lose their innate military bonuses (bug? You have the pentarchy system, a patriarch if you are king tier or higher, no pope who steals your money, no overpowered crusades and the like etc. (Especially after mass conversions.). Rulers do not receive opinion penalties for raised vassal levies. Bloodthirsty Gods effects. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. you proselyte by sword, not by word. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. It's aimed at more of the casual/intermediate player. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug) such that the religious head can never be venerated. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Moral Authority edit Main article: Moral authority BTW, excommunications make king viceroys actually viable and not a PITA: you can excommunicate, arrest and execute a king viceroy whenever you like it, and appoint a new one. Agnatic law is enforced, open succession law is unlocked. Well. If there is levy size & attack bonus from unreformed religion, it is lost. Hellenic). Other pagan faiths have different modifiers. +1 piety per month while at peace. "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. Enatic law is enforced, open succession law is unlocked. Hellenic Paganism : A. Seabound is just useless without Daring and picking these two doctrines is silly (unless we are not getting bored with constant raiding on our foes). I've played as African pagan a lot since HF dropped and I'd never ever take TG over AV. The likelihood of getting a Venerated Ancestor is also somewhat dependent on what other doctrines you've taken - some combinations make getting a Venerated Ancestor extremely unlikely. Ship maintenance reduced to 10%. For feudal pagans, reforming makes it possible to raise crown authority to any level. You are using an out of date browser. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. Religious Control Mandate law is unavailable. It's a bit of a challenge but shouldn't be too much for any player with a bit of experience. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. Its full potential is available when we are huge feudal empire and rely more on our vassal levies. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. https://www.youtube.com/watch?v=Igw2ec-Lp6c, https://www.youtube.com/watch?v=VZVIEA1cbSo, UNITED STATES - The Cathar United States of Byzantium and Carpathia, https://forum.paradoxplaza.com/forum/index.php?threads/regional-livonian-mod.849150/. Peacefull is OK, but greatly reduces your ability to expand. Holy wars and great holy wars are unavailable, but County Conquest CB is available. True, but I wanted to avoid cheese/gamey mechanics when making this tierlist. Cairo is distant and usually controlled by major Muslim powers. The Short Reign relations modifier is three times more severe for pagans. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods.. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. + Bloodthirsty Gods, Seabound, Unrelenting. Doubles the pool for good commanders and councillors and as a bonus you can give consorts to your daughters. However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. Rulers can choose to gain sympathy with another faith by decisions. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. A pagan start that allows to make a kingdom and to reform faith in the shortest time, preferably, before the first succession and loss of titles. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. Priests cannot inherit. For best run: The High Chieftess of Kiev in 769 reforming Slavic to be Enatic Clans is a stupidly fun run that I've been doing a lot of. Sometimes simple solutions are the best. your character tries to convert them personally, like carousing or something). If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Inbreeding can be offset with concubines/polygamy. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. if you raid a lot + capture bonus from society + capture bonus from the military trait. For hellenic rome, warmongering, unrelenting, civilized and im not sure about the last one since the pontifex maximus was not very strong in his authority, having powers like fixing the calendar. Orthodox. Enatic law is enforced, open succession law is unlocked. but i'm talking about game mechanics here, compared to Catholicism, Orthodoxy in-game has nothing unique really, hell, it didn't even have it's own Holy Order till recently. Just know ahead of time that the owner of the title can't marry or be betrothed unless they have another title like count or something. With Holy Fury, the Hellenic and Bn faiths can be reformed. By PegaluxX, January 4, 2019 in Crusader Kings 2. For conquests Islam is way too OP if you're not a nomad. No penalty for female ruler. If you want to play tall/stable, Peaceful is often better. Eldership succession law is allowed. Helps a lot when vs crusades or aztecs trying to meme on you. AI rulers are less likely to start wars, plots and factions. You hardly get Short year penalty with Imperial succession. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. The reformed Pagan religions are usually pretty nice. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. As I try to have everyone with duchy and above titles be of my dynasty I have one save where I have 1000+ opinion just from veneration. I agree, meliorism should have notification. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rgen or Werle.). I will explain at the end of paragraph. I may found bridge from new DLC's teaser. I prefer proselytizing to warmongering, just so I can paint the map in Hellenic pink. No Revolt Risk for different religion in county. The first thing you will choose is one Nature. Right now before I will be able to even convert rest of my provinces, they already do it.*. I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both Fun and Power, but Ive written enough for now. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Press question mark to learn the rest of the keyboard shortcuts, https://ck2.paradoxwikis.com/Pagans#Reformation. Sons of Ragnarok is combination of two bad doctrines, if we dont pick it, we will still retain ability to have viking trait and coastal county conquest cb, however, we will lose river sailing and prepared invasion ability which we dont need later in game ( and AI can close rivers for us by having enough fort level in river counties). However, the religion's holy sites are scattered far and wide making reformation very hard. Easily the best for power gaming, as you can directly target Great Holy Wars, and don't . Daring is a good way to lose moral authority because AI is incompetent, and we as a player will need prepared invasion only once (maybe twice). Sky Burials. Meritocracy with the best part of Warmongering nature? Pagans have great difficulty holding large realms together. "Why would you want infidels to tolerate you? Strangely there are no upsides to Shia or Ibadi. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. First two cancel themselves if they are picked together. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". To even start thinking about CK2s Pagan Reformation, you will first need to conquer three of the holy sites of your religion. This gives me some new options to consider. Heir Designation is allowed (if at least one of Rajas of India or Jade Dragon is enabled). This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. Choosing you own heir and not receiving penalty opinion for raised levies it too good to pass up. You are using an out of date browser. Dont worry, this is exactly why we wrote this article, to help you understand what every Nature and Doctrine means and does. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. With it, You can just forget about any problems during succession. I'm still mad how badly Shia got shafted over the development of the game. Penalty to moral authority (-15%) and to mission. While you're spreading religion across the world, why not check out some of our other guides on Crusader Kings II. As I recall stability+astrology also has a synergy where you get to boost your heir at birth. Anyway, good list and I have to say I agree on most of the points! This discussion is purely about game mechanics. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. Also for flavour. Btw, is there any reason NOT to take unyelding? I hope this tier list/guide was useful for you here reading this, despite its huge length. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. They can easily convert provinces by pillaging every holding in a province. AI rulers only convert same-group provinces and only when zealous. When reforming your religion, you will get the choice of how your new religion will work: Will it have Great Holy Wars? If you want internal stability, pick Hierocratic and enjoy your excommunications. Temporal gives us nice hat upon reformation, and is part of synergy dogmatic, divine marriage which does not work atm. Unlocks Raiding if unavailable (eg Hellenic). Here is an extensive CK2 guide about Pagan Reformation, where we explain all Natures, Doctrines, and Leadership options. By doing a Pagan Reformation, the player decides to change the way their religion works for their CK2 playthrough.
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